﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace lifeofbob
{
    class TextureLibrary
    {
        //Units
        static public Texture2D player;

        //Weapons

        //Rangeweapons
        static public Texture2D stone;
        static public Texture2D blowGun_ammo;
        static public Texture2D bullet;
        static public Texture2D shuriken;

        //Meleeweapons

        public TextureLibrary(ContentManager Content)
        {
            stone = Content.Load<Texture2D>(@"Textures/stone");
            player = Content.Load<Texture2D>(@"Textures/playerSprite");
            blowGun_ammo = Content.Load<Texture2D>(@"Textures/blowGun_ammo");
            bullet = Content.Load<Texture2D>(@"Textures/bullet");
            shuriken = Content.Load<Texture2D>(@"Textures/shuriken");

        }

    }
}
